Making a game is difficult. It requires an idea, commitment, talent, skill, and so much more. It can take weeks, months even, to just finish a prototype of a 2D platforming game. How do people find time to make games? Well, either you’re doing it in your free time, or you’re being paid to do it. You do have to make sure you have the time. And if it’s not just you working on it, you have to make sure others have that time too. Continue reading 5 Reasons We Didn’t Try Crowdfunding Yet
So, what’s going on with Junction Shark? Is it still alive?
There have been changes in our roadmap. We’ve put our project Comic Shapeshifter on hold for now, as it’s near impossible for us to currently do much progress on it without any budget for it. However, there are a few new developments here at the studio. For some these may come as a surprise, and for others not so much. Let’s dive right in! Continue reading Why you haven’t heard from us since last August
For those who have been visiting and waiting for new devblogs — there’s been some progress! However, we’ll be on a break until September. Due to actual Holidays, which are kind of needed when juggling two jobs!
See you soon 🙂
Three blogposts in, and we haven’t even said much about the game yet. Let’s change this. Continue reading “Comic Shapeshifter” Devblog #3: So, what kind of game is it?
Story-time! Now, before we get into the story of Comic Shapeshifter, I want to reveal a tiny bit of information. You may have read the “Dimensim™” prefix a few times before if you’ve been following us on any of our channels, or, well, just know me or anyone else on the team. Comic Shapeshifter is just one story in a multiverse we’ve been working on since 2013. If we’re going into “unofficial” territories, the first bit of this multiverse might even have started existing in 2008 or so. We’re calling this multiverse Dimensim, and since we don’t want to give everything away just like that, we’ll continue with Comic Shapeshifter.
Comic Shapeshifter takes place in the second universe we call “The Junction”. This world inhibits many supernatural elements.
This is still a sketch and we’re planning to make a gorgeous model of the world once we have the time.
Comic Shapeshifter takes place on the Inner Continent, which you can hopefully spot in the above video. We went into detail about the protagonist last week. For this blog post, I wanted to tease the antagonist.
Meet Mrs Ray, CEO of Raycorp. Saja suspects Raycorp to be a shady business, responsible for man-made illnesses that have been spreading around quickly in the city she lives in. Saja plans on finding evidence in hope to confirm her suspicions and to expose them. The incredible security of Raycorp makes them even more suspect in this case, and it won’t be an easy task for her either.
We will share more about the story in the devblogs that contain content relevant to it.
This week, we’ve been working on Saja’s playable model in the game. Currently, most of what we’ve got working in the game engine are placeholders, so we’re slowly working towards making it more complete.
Character designs by Miles Arquio. Globe draft by me.
Please look forward to our devblog for next week, where we will talk about what kind of game Comic Shapeshifter actually is!
Time to expose some developments around our first project, “Dimensim™: Comic Shapeshifter”!
Every story needs a protagonist. Saja is a kickass 21-year-old who can shapeshift into protagonists from her favourite comics.
Saja’s design reflects a strong will. Her youth is clearly defined in the way she dresses, and she’s ready to fight if there’s ever a need for that. However, shapeshifting might be one of her preferred choices for combat, since she’ll gain many advantages that way…
Her story is one we’ve been writing for months now, and we’re confident it’s going to be incredible. We’ll delve into the story in another devblog, though!
Fire girl is only one of the many forms Saja can shapeshift into. Being her favourite comic series and protagonist, she knows her fiery fighting style inside out and has a particular fondness of her.
Always carrying an issue of a Fire Girl comic by her side, this is one of the comics the player will start out with. We hope players will appreciate the amount of care we put into her design and move set, as this will be an excellent form to burn your enemies to ashes in close-combat.
Stealth Jack is another series Saja used to follow closely, but she stopped reading since she felt the series got a bit generic. She recognises the value of his varied skill set however, and quickly puts an issue of Stealth Jack into her arsenal. His form is less suited for combat, but he’s a damn talented hacker.
Want to reprogram an enemy to bring him to your side? No problem, if you can sneak up to them and hack. Just make sure you don’t get caught…
All designs are by Miles Arquio, our character designer who generally does lots of visual stuff on Comic Shapeshifter.
This wraps up our first devblog. We hope you’ll join us for the next one, where we talk about the story!
We’re long overdue for an update. We’ve been busy, and Dimensim™: Comic Shapeshifter is doing great progress.
Last year, we’ve asked on Facebook if anyone’s interested in seeing how we work, and the response has been positive. We’re putting together a few videos; some on story, character design, and level design.
Here’s a snippet for the level design stuff!
— Junction Shark (@JunctionShark) March 21, 2015
See you soon!